GameplayCall of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. Two firearms can be carried, which can be swapped with those left on the battlefield, and both fragmentation and smoke grenades can also be carried. A gun`s iron sights can be used to aim more accurately. A compass on the heads-up display (HUD) shows both allies and enemies, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. Emplaced weapons such as machine guns and flak cannons are available in some locations to take out enemy troops. In addition, some missions place the player in control of a tank.
The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the Crusader tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.
Should the player take severe damage, the screen will turn red and the sound of the character`s heartbeat will increase in volume; this indicates the player`s health is low. The player must find a way to stay out of fire to recover before entering battle again or else will die and restart from the last checkpoint. Health is only restored through automatic recharging when the player is not taking fire. Some attacks, such as explosions from grenades or shells, will kill the player instantly if the player is too close.
Multiplayer OverviewCall of Duty 2 contains five multiplayer modes, each with their own distinct goals and gameplay styles. Here`s a brief look at all four:
Deathmatch
This is basically every-man-for-himself deathmatch. No teams, no special goals, just a battlefield of chaos as everyone fights each other. It may not be realistic, but it sure is fun.
Team Deathmatch
A somewhat more realistic play style, Team Deathmatch pits the Allies against the Axis in a large deathmatch contest. The team with the most frags wins.
Capture the Flag
Similar to the Day of Defeat style of play. Whichever team captures the most flags before the round is over, wins.
Headquarters
In this mode there are two different points on the map designated as capture points for each team. In order to score points a team must control and “setup” headquarters at one of these capture points. Once they have done that, they must defend that headquarters. The longer they can keep the headquarters from being taken, the more points they get. The interesting twist is that if you die while on the defending team, you are not allowed to respawn until your headquarters is taken over by the other team, while the attacking team still gets to respawn. This means that as you defend your headquarters, you have less team mates to help you as they slowly get killed. Always a pain being the last defender alive. Once taken over, the capture points are changed to new locations and it starts all over again. This is a very fun mode to play and is always changing.
Search & Destroy
On all the default multiplayer maps except for "Pavlov," it`s the Allied forces attempting to search out and destroy a specific target, usually a gun emplacement. These maps typically have two potential targets for the Allied forces, so the Axis cannot simply camp out the one target and wait -- the Allied forces win if they destroy either target. The Axis win a round by killing the entire Allied team, by defusing a planted bomb, or by letting the timer run out.
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