Grenades
== M83 Smoke Grenade ==
The only grenade available to the Assault class in the game is the AN/M8 smoke grenade|M83 smoke grenade, though the player only gets one of these, so they must use it wisely. It generates a thick cloud of white smoke when thrown.
== M18 Smoke Grenade ==
When designating areas or objects to attack or destroy, these areas will be marked by M18 smoke grenades emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.
== Model 7290 Flashbang Grenade ==
The Model 7290 flashbang grenade appears being used by the Assault class of all factions in the Special Forces expansion pack as the "Flash-Bang Grenade". When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.
== M67 Hand Grenade ==
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class` rifle-mounted grenade launchers.
Mines
== M15 Anti-Tank Mine ==
A secondary weapon of the Engineer class across almost all factions is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it`s possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.
== M18A1 Claymore ==
An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines. Unfortunately, since there is no way to disable a Claymore without setting it off, this change also changed the Claymore into a one-way portable locked door requiring at least one human soul to unlock. |