Sniper Rifles
== Accuracy International Arctic Warfare ==
The Accuracy International Arctic Warfare is used as the main weapon by the EU Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions Sniper classes. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.
== Barrett M95 ==
The Barrett M95, with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). With the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and extremely long range, it is very popular amongst players.
== M24A3 Sniper Weapon System ==
The Remington Model 700 #M24 Sniper Rifle|M24A3 Sniper Weapon System is the main weapon for the USMC, British SAS, and US Navy SEALs Sniper classes. It is listed as the "M24" in-game, and is equipped with a Harris bipod and custom camoflage. Despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the Remington Model 700 series civilian hunting rifles. Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.
== Norinco QBU-88 ==
The Norinco QBU-88 with a camo paint scheme, referred to in-game as the "Type 88", is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper SVD.
== SVD Dragunov ==
The SVD Dragunov is the main weapon for the MEC, Russian Spetsnaz, Rebels and Insurgents factions Sniper classes. One of the weaker of the sniper rifles in the game, its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.
Machine Guns
== Heckler & Koch HK21E ==
The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class, referred to as the "HK21" in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are no ways to unlock the weapon and spawn with it while playing different factions.
== Norinco QBB-95 ==
The Norinco QBB-95, referred to in-game as the "Type 95", is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
== PKM Machine Gun ==
The PKM|PKM machine gun is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM slow rate of fire hampers its close quarters effectiveness, but makes it controllable when firing in longer bursts.
== RPK-74 Light Machine Gun ==
The RPK-74 is the main weapon for the MEC, Russian Spetsnaz, Rebels, and Insurgents factions Support class. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original RPK light machine gun|RPK instead of a normal RPK-74 45-round box magazine. More accurate and powerful than the USMC M249 SAW, but slightly less rate of fire.
== M249 SAW ==
The M249 SAW is the main weapon of the USMC and US Navy SEALs Support class. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results.
It is also shown with the straight carry handle of the original FN Minimi instead of the M249 angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.
Amusingly, if left idle the player character will stroke and then pat the M249 forend in a manner that seems to be a reference to Shepherd`s habit of petting the Spore Launcher in "Half-Life|Half-Life: Opposing Force".
Grenade Launchers
== Federal Gas Riot Gun ==
The Federal Gas Riot Gun|Federal gas riot gun appears as part of the Special Forces expansion pack, being used by all factions Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.
It`s an unusual weapon for the modern battlefield, and rather anachronistic at that; of the (real) factions that currently appear in-game, only the British Army had ever used the weapon, who had since replaced it with the ARWEN 37. For the rest of the factions, the role of the riot gun is often served by standard grenade launchers (like underbarrel grenade launchers) with riot control rounds.
== FN GL-1 Grenade Launcher ==
The FN GL-1 grenade launcher appears in the game as the "EGLM", mounted on the FN F2000.
== GP-25 ==
The GP-25 grenade launcher is mounted on the Chinese Assault class AK-47.
==GP-30==
The GP-30 grenade launcher is mounted on the MEC, Spetsnaz, Rebel, and Insurgent Assault classes AK-101.
== L123A2 Grenade Launcher ==
The L123A2 grenade launcher is mounted on the L85A2 rifle. It is listed in-game as the "AG36" despite the British designation of "L123A2" when used with the L85A2 rifle. It is also erroneously modeled with the ladder sight mounted on top of the handguard instead of on the left-hand side.
== M203 Grenade Launcher ==
The M203 grenade launcher is mounted on the USMC Assault class M16A2. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
Rocket/Missile Launchers
== ERYX ==
The ERYX is the man-portable missile launcher for the MEC, Russian Spetsnaz, and Chinese Anti-Tank classes. Russia and China do not use it in real-life; more appropriate choices would be the AT-13 Saxhorn-2 for the Russians, and the HJ-8|Hongjian-8 for the Chinese respectively. The MEC, being a group of Middle Eastern nations, might conceivably use it if the group includes Turkey (which produces ERYX under license), but would be more likely to use the AT-13 Saxhorn-2, BGM-71 TOW, or the latter`s Iranian clone, Toophan.
The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
== FGM-172A SRAW ==
The FGM-172 SRAW is the main rocket launcher for the USMC, US Navy SEALs, British SAS, and EU Anti-Tank classes. The British Army tested the Kestrel derivative of the SRAW in 2000 before adopting the MBT LAW in 2002 instead. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW missile until impact to ensure a hit on the target.
== RPG-7 ==
The RPG-7, fitted with a PGO-7 scope, appears as the main rocket launcher for the Rebel and Insurgent factions. Despite being a Russian launcher, the Spetsnaz do not use it. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.
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