Weapons
Handguns
Handguns are standard secondaries to all classes. The Special Forces and Sniper classes of every faction uses a silenced version of the standard faction pistol.
All handguns share the same animations based around different models. The player characters show a spectacular lack of handgun training with pistols, using the very amateur, very inaccurate "teacup grip", and having no trigger discipline during reloads.
A more technical error is that the pistols` hammers are not animated and always shown in the uncocked position, with only the MP-444 Bagira having the hammer instantly move to the cocked position then return upon firing. In reality, only the Beretta M9 has a Double Action Only variant.
The pistols` idle animation shows them being flipped around the index finger backwards once then forwards once.
== Beretta M9 ==
The Beretta M9 is the main sidearm for the USMC, EU, Navy SEALs, and SAS factions. The SAS should be using a Browning Hi-Power (L9A1) or SIG-Sauer P226 (L105A1) as their main handgun. It is listed in-game as the "92FS", instead of the military "M9" designation. Perhaps most bafflingly, the unpatched Beretta is one of the most accurate weapons in the game.
== MP-444 Bagira ==
The MP-444 Bagira pistol is the main sidearm for the MEC, Spetsnaz, Rebels, and Insurgents factions. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation, likely due to the misconception that the "MP" in MP-444 is Cyrillic instead of Latin. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.
While the MP-444 was presumably chosen as the Russian and Middle Eastern equivalent to the M9 and QSZ-92 in-game for the sake of balance, the pistol saw very rare use outside of Russia in real life. A much more accurate pistol of choice would be the Makarov PM and its silenced variant the Makarov PB.
== Norinco QSZ-92 ==
The Norinco QSZ-92 is the sidearm of the Chinese faction. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release.
Submachine Guns
== FN P90 ==
The FN P90 is the EU Anti-Tank class` main weapon and is the second weapon unlock for the other factions` Anti-Tank classes. Its stats are similar to the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent.
== Heckler & Koch MP5A3 ==
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC, US Navy SEALs, and SAS Anti-Tank classes. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
== Heckler & Koch MP7 ==
The Heckler & Koch MP7 is the main weapon for the SAS Engineer class and the second weapon unlock for the Engineer class of other factions. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often.
== Norinco Type 85 ==
The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only. Given this game`s release in 2005, the QCW-05 was a brand-new submachine gun that had only begun production the same year, so the Type 85 was still in use.
== PP-19 Bizon-2 ==
The PP-19 Bizon-2 is the main weapon for the MEC, Spetsnaz, Rebels, and Insurgents Anti-Tank classes. Almost has the same stats with the USMC Anti-Tank`s MP5, but with an incorrect 45-round magazine (assuming the chambering is 9x18mm Makarov, it should hold 64 rounds; this was likely changed for the sake of balance).
The idle animation shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back into the weapon. The idle animation is canceled by moving or firing the weapon, causing the magazine to instantly return to the gun. Battlefield 2 is one of the few games where the reload animation acknowledges (at least vaguely) the existence of the AK-type magazine release; most games, including later Battlefield games, tend to just yank the magazine straight off the gun.
Like the MP-444, the Bizon saw very little use outside of Russia; more appropriate submachine guns for the Rebel and Insurgent factions would be the older guns like the Skorpion, Uzi, or even the PPSh-41.
Shotguns
== Benelli M4 Super 90 ==
The Benelli M4 Super 90 semi-automatic shotgun appears in the game, only used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance is somewhat similar to that of the Saiga-12.
== Norinco 982 ==
The Norinco 982 shotgun, a Chinese clone of the Remington 870 shotgun, is the main weapon of the Chinese Engineer, referred to in-game as the "NOR982".
== Pancor Jackhammer MK3A1 ==
The Pancor Jackhammer shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round detachable cylinder (this is incorrect; it should hold 10 rounds). Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.
== Remington Model 870 ==
The Remington Model 870 shotgun is the main weapon for the USMC and US Navy SEALs Engineers. It is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington Model 11-87 is semi-automatic and the weapon in the game is pump-action.
== Saiga-12K ==
The Saiga-12K semi-automatic shotgun is the main weapon of the MEC, Russian Spetsnaz, Rebels, and Insurgents Engineers. It is fitted with a side-folding stock, and referred to in-game as the "S12K". While it is relatively weaker than the pump-action shotguns used by the China and USMC, it is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.
== Sentinel Arms Striker-12 ==
Called the "DAO-12" shotgun in game, the Sentinel Arms Striker-12 is the first weapon unlock for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon`s actual name, "DAO" is only really used relative to the weapon`s "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process.
The in-game model features the Striker-12`s unique thumb tab right of the trigger guard that advances the drum when reloading, but it is completely unused in the reload animation. Instead, the player character loads the number of rounds fired (never advancing the drum between the rounds), then twists the winding key twice to finish the reload.
The weapon automatically ejects its fired shells, even though the Striker-12 lacks the automatic ejection capabilities (and the shell deflector) of the Armsel Protecta or the Penn Arms Striker-12, instead requiring the use of an ejector rod to manually eject.
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