Infantry ClassesIn Battlefield 2, as with previous Battlefield titles, players are able to select from a variety of infantry classes. Each class of soldier is equipped with different weaponry appropriate to their role in the battle. Assault soldiers, for example, are general-purpose infantry with grenade-launcher equipped assault-rifles and extra armor, Medics carry first-aid equipment such as a field defibrillator, and Anti-Tank troopers are equipped with missiles which are effective against heavy armor.
Players are able to choose a class at the start of a match, or between dying and respawn. Players can also change their class by picking up a "kit" from the body of an incapacitated soldier, friendly or otherwise. Hence, an Assault soldier can become a Medic if they come across a fallen Medic. Player classes are divided in `Heavy` (with reduced damage done to the torso, but lower stamina) and `Light` (with standard multipliers, but higher stamina, thus able to sprint for a longer time).
Within the infantry class, there are four support classes with special abilities. The Engineer can repair with his wrench, the Medic can revive with his defibrillator paddles and heal, the Support can resupply ammunition with his ammunition bags and the sniper can place claymores and engage long distance targets. When one of these three classes occupies a vehicle (with the exception of the recon), nearby personnel and vehicles can be replenished, repaired or healed by being in close proximity.
Assault - Primary role is to engage in combat with enemies at medium range, uses assault rifles and grenade launchers.
Medic - Primary role is to revive and heal teammates, uses assault rifles and have access medkits.
Anti-Tank - Primary role is to undertake anti-tank warfare, uses submachine guns (and one shotgun unlock option) and anti-tank rocket launchers.
Engineer - Primary role is to repair or destroy vehicles, uses shotguns (and one SMG unlock option) and have the wrench for vehicle repairs.
Support - Primary role is to provide suppressive fire against enemies and resupply teammates, uses machine guns and have ammo boxes to supply their teammates.
Special Forces - Primary role is carry out stealth and sabotage missions, uses carbines and have access to C4 explosives.
Sniper - Primary role is to engage targets at long distances, use sniper rifles.
Basic weapons are faction-locked, with each class getting one default primary weapon option based on what their faction is. However, each class can also unlock two alternate primaries (at "tier one" and "tier two") which they can switch out their faction-determined primary weapon with, though the default primary weapons of SAS and EU classes tend to overlap with the unlocked primaries. While weapons may be first released in extra content packs, purchasing the extra content packs is not required for unlocking the alternate primaries.
Weapons do not track chambered +1 rounds in Battlefield 2, and there are no different reloads to account for chambered rounds. Reloads are done by magazines, with the previous magazine completely dumped upon reloading. |