F.E.A.R. CombatIn addition to its chilling single-player game, F.E.A.R. features a full online multiplayer mode with a variety of game types that will test seasoned first-person shooter fans, as well as welcome newcomers into the fold. The online game is composed of 19 different maps, several of which can be used in the different game types, with all maps based on locations from the single-player game. It was made available for free download on August 17, 2006.
Game Types
• Deathmatch (DM)
• Slo-Mo Deathmatch (SDM)
• Team Deathmatch (TDM)
• Slo-Mo Team Deathmatch (STDM)
• Capture the Flag (CTF)
• Slo-Mo Capture the Flag (SMCTF)
• Elimination (ELM)
• Team Elimination (TELM)
• Conquer All (CA)
• Control (CON)
Deathmatch/Slo-Mo Deathmatch
Deathmatch rounds are free-for-all carnage calls where players rush for the best weapons, seek out the best vantage points, and try to rack up the most kills before the timer runs out. Slo-Mo Deathmatch rounds add a Slo-mo Recharge to the map, which can be held by only a single player at a time. When the player holding the Slo-mo Recharge is neutralized, the Slo-mo Recharge falls to the ground and can be picked up by another player. While having access to slo-mo puts you at an advantage over other players, with only one Slo-mo Recharge in play, there is no better way to paint a target on your back.
Team Deathmatch/Slo-Mo Team Deathmatch
Team Deathmatch divides the players into two factions, so instead of engaging in every-man-for-himself combat, you kill for the greater good of your team. When the time limit expires, the team with the most kills wins. Turning on friendly fire is an option in Team Deathmatch; every time you pop a teammate, your team loses points. In the slo-mo variation of this game type, a Slo-mo Recharge enables participants to use slo-mo to pull off some pretty amazing moves.
Capture the Flag/Slo-Mo Capture the Flag
Capture the Flag games again divide all players into two camps. Each team has a flag, which must be protected at all costs. The goal is to cross the map and take possession of your opponents’ flag (simply touch the flag to acquire it) and then return it to your flag to score a point. There are options for limiting the number of captured flags required for a victory, as well as a sudden death mode, should the time limit expire when the score is tied. The slo-mo version of this game introduces a Slo-mo Recharge to the mix.
Elimination/Team Elimination
Elimination rounds are last-man-standing affairs, where players must focus on survival, because getting shot takes you out of the game. Daredevil tactics can be employed to great fanfare in this game type, but heroics that get you killed result only in a personal loss. The team variation of this game splits the players into two factions.
Conquer All
Conquer All is a form of Capture and Hold, where 2 teams compete to capture all the checkpoints. In order to win Conquer All, one team must gain control of all the checkpoints simultaneously.
Control
Control is also a form of Capture and Hold, but the difference is that the scoring is different. Holding any checkpoint will accumulate points for your team, however capturing all the points will not end the round. The winning team is determined by the team with the most points when time expires or if one team reaches the max points.
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