VehiclesOther than Turrets and the Space Fighters, all vehicles included in the game includes an audible horn that the driver of each vehicle can honk using the Vehicle Horn button. In multi-seat vehicles, players can switch to a different position using the number bar on the keyboard (with 1 as the driver, 2 as the first passenger seat, 3 as the second passenger seat, and so on). Base VehiclesMantaSingle-seat Ground. Base Integrity: 200 HP. A very lightweight hovercraft, the Manta floats above the ground using dual high-powered fans located at the sides. Although it has weak armor and minimal firepower, its speed and maneuverability allows players to quickly traverse the battlefield. It is the only Ground vehicle in the game capable of "jumping" using the Jump button (in which it floats higher in the air before gently floating back down) and "crouching" using the Crouch button (in which it floats lower towards the ground). These techniques can be used to easily kill enemy infantry using collision damage. While the Manta only supports one person, teammates can stand on the vehicles` wings to transport them easily. Known unofficially as "Manta runs", this is exploitable in Vehicle CTF (in which flag carriers can not enter Mantas normally). - Primary Fire: Fires standard energy blasts in a rapid-fire rate.
- Secondary Fire: Same as the Crouch button.
ScorpionSingle-seat Ground. Base Integrity: 300 HP. A small, lightweight, and fast combat support vehicle, the Scorpion fires unique tethered plasma cores (similar to bolas) and industrial-grade steel shears on its twin sling arms (used to easily roadkill enemy infantry). - Primary Fire: Fires a horizontally-aligned bola of magnetically-bonded plasma cores that wraps around enemies, vehicles, or other objects before detonating.These cores are fired from the vehicle`s top-mounted turret, is not affected by gravity, and has limited verticality. Can be charged up by holding down the Primary Fire before releasing it, allowing the vehicle to fire a longer string of plasma cores.
- Secondary Fire: Holding it down expands the vehicle`s twin sling arms, which cleave through enemy infantry with ease. The sling arms can be permanently destroyed by knocking it against walls and other objects.
RaptorSingle-seat Air. Base Integrity: 300 HP. The game`s standard lightweight aircraft, the Raptor can maneuver around the battlefield with ease. In addition to standard plasma blasts, Raptors have access to anti-vehicular rockets that, while deadly on its own, automatically lock on to enemy Raptors, Mantas, and Cicadas. At its neutral state, the Raptor hovers in the air in one spot. Controlling it requires use of the Jump button (for climbing up), the Crouch button (for diving down), and basic player movement. - Primary Fire: Fires standard plasma blasts in a rapid-fire rate.
- Secondary Fire: Fires rockets in a slow rapid-fire rate. Rockets automatically home into Raptors, Mantas, and Cicadas in its path. Its slower cooldown also affects its Primary Fire.
HellBenderThree-seat Ground. Base Integrity: 600 HP. The game`s large off-road light truck (similar to Humvees), the HellBender can support two additional passengers (each with their own unique and powerful weaponry) for easier transportation of multiple team members. The driver themself cannot use any weaponry other than standard vehicle collisions. - Primary/Secondary Fire (Driver): Same as the Vehicle Horn button. Honks the horn.
- Primary Fire (Side Turret Gunner): Fires shock cores in a rapid-fire rate.
- Secondary Fire (Side Turret Gunner): Fires shock beams in a slow rapid-fire rate. If an airborne shock core is close to the targeting reticule, it`ll aim at that and detonate it for a shock blast before redirecting the beam to a nearby shock core and repeating.
- Primary Fire (Rear Turret Gunner): Fires twin pin-point accurate beams. Can be charged up for a more powerful blast.
- Secondary Fire (Rear Turret Gunner): Zoom
GoliathTwo-seat Ground. Base Integrity: 800 HP. The game`s signature tank, the Goliath features a powerful 140mm main cannon in its independently-rotating turret that can devastate infantry and vehicles alike. While the turret can move freely from the slow-turning chassis, its verticality is limited and also has a slow turning speed (requiring careful attention of its position for accurate shots). In addition, a teammate can help guard the Goliath from enemy infantry using top-mounted machine guns (which is aligned with the chassis instead of the main turret). - Primary Fire (Driver): Fires the fast-moving tank round in a slow rapid-fire rate.
- Secondary Fire (Driver): Toggles zooming. Holding down the Fire button when enabling the zoom increases its magnification.
- Primary Fire (Minigun Turret Gunner): Fires dual top-mounted machine guns at a rapid-fire rate.
- Secondary Fire (Minigun Turret Gunner): Toggles zooming. Holding down the Fire button when enabling the zoom increases its magnification.
Bonus Pack VehiclesCicadaTwo-seat Air. Base Integrity: 600 HP. Designed for easier near-air support, the Cicada features side-mounted rocket pods for bombarding ground targets and under-mounted laser cannons for protection. While it is not as maneuverable as the Raptor (and requires two people for maximum effect), it has heavier armor and improved climbing and diving speeds. In addition, the Cicada can deploy flares to lure away incoming homing missiles. - Primary Fire (Pilot): Fires dual rockets from its side-mounted pods at a rapid-fire rate.
- Secondary Fire (Pilot): Emits a targeting laser before firing a rocket at that location. Holding down the Fire button loads up additional rockets for a volley (which fires either after loading up 15 additional rockets or after releasing the Fire button).
- Primary Fire (Turret Gunner): Fires beams from the vehicle`s dual under-mounted laser cannons at a rapid-fire rate.
- Secondary Fire (Turret Gunner): Deploys a flare that lures away incoming homing missiles.
SPMATwo-seat Ground. Base Integrity: 600 HP. Short for Self-Propelled Mobile Artillery, the SPMA is the game`s sole long-range artillery vehicle. Along with standard artillery fire, players can utilize special deployable hovering cameras to improve visibility. A teammate can also utilize the EMP projectile cannon (similar to the HellBender) to protect the vehicle. - Primary Fire (Driver): Fires high-explosive shells in a slow rapid-fire rate. If the real-time target reticule is enabled, then the shell fragments in the air near the ground (releasing five smaller warheads).
- Secondary Fire (Driver): Fires special camera shells in a slow rapid-fire rate, shown through an on-board camera. If the button is pressed while the shell is in the air, the shell deploys into a hovering camera. While the camera is active, it locks the vehicle into position and displays a real-time target reticule on the ground (which can be affected by the Driver`s movement). The camera can be destroyed either through enemy gunfire, by leaving the vehicle position, or by pressing the Fire button again.
- Primary Fire (Side Turret Gunner): Fires shock cores in a rapid-fire rate.
- Secondary Fire (Side Turret Gunner): Fires shock beams in a slow rapid-fire rate. If an airborne shock core is close to the targeting reticule, it`ll aim at that and detonate it for a shock blast before redirecting the beam to a nearby shock core and repeating.
PaladinSingle-seat Ground. Base Integrity: 800 HP. A powerful all-terrain armored vehicle, the Paladin supports offensive tactics with its plasma blasts and defensive tactics with its directional energy shield matrix. - Primary Fire: Fires a plasma blast. While the energy shield is up, it instead causes the vehicle to shockwave.
- Secondary Fire: Generates a directional energy shield that protects itself (and nearby allies) from enemy attacks. It can be disabled from an overabundance of enemy gunfire, although it automatically recharges.
Special VehiclesTurretsSingle-seat Immobile. Base Integrity: 450 HP. The most common player-controlled dedicated turret found in the game is the Energy Turret, which fires beams of energy. - Primary Fire: Fires accurate beams of energy at a rapid-fire rate.
- Secondary Fire: Toggles zooming. Holding down the Fire button when enabling the zoom increases its magnification.
In addition to the Energy Turret, the game includes four additional turret types used solely in Assault mode (for the base game). These work differently, with the players Forwards and Backwards movement changing the turret`s magnification (keeping the zoom mode enabled at all times). These are: - Minigun Turret (600 HP, only found in AS-Junkyard) - Primary Fire sprays Minigun bullets at a rapid-fire rate. Secondary Fire resets the turret`s magnification (or, if already reset, zooms all the way in).
- Link Turret (750 HP, only found in AS-RobotFactory and AS-MotherShip) - Primary Fire fires standard Link Gun blasts in a slower rapid-fire rate. Secondary Fire emits the Link Gun`s constant beam. These can only be accessed through special consoles found throughout the map.
- Ion Cannon (2000 HP, only found in AS-RobotFactory) - Primary Fire fires a devastating Ion Blast (which must be charged beforehand. Secondary Fire resets the turret`s magnification (or, if already reset, zooms all the way in).
- Mothership Turret (6.5x of Space Fighters, only found in the space battle section of AS-MotherShip) - Primary Fire fires balls of energy at a rapid-fire rate. Secondary Fire emits a projectile shield (similar to the Shield Gun`s shield). These can only be accessed through special consoles found throughout the map.
Ion Plasma TankTwo-seat Ground. Base Integrity: 1400 HP. A special version of the Goliath, the Ion Plasma Tank is an experimental tank that houses a powerful Ion Cannon instead of a standard 140mm cannon. In the base game, it only appears on AS-Glacier. - Primary Fire (Driver): Holding down the button charges up powerful Ion Cannon blasts with a slow rapid-fire rate.
- Secondary Fire (Driver): Deploys a shockwave in a rapid-fire rate, knocking back enemy infantry.
- Primary Fire (Minigun Turret Gunner): Fires dual top-mounted machine guns at a rapid-fire rate.
- Secondary Fire (Minigun Turret Gunner): Toggles zooming. Holding down the Fire button when enabling the zoom increases its magnification.
LeviathanFive-seat Ground. Base Integrity: 5000 HP. A superweapon in vehicle form, the Leviathan is a gigantic all-terrain truck that can support four additional passengers (each manning their own anti-vehicular energy turret). It is the only vehicle in the game that can transform. In its standard mobile form, it can deploy deadly rockets from its rear-mounted rocket pack. In its deployed immobile form, it instead fires devastating singularity strikes. In the base game, it only appears on ONS-RedPlanet. - Primary Fire (Driver): When the vehicle is in its normal position, it fires rockets (from its rear-mounted rocket pack) at a rapid-fire rate. When the vehicle is deployed, it instead fires devastating singularity strikes in a very slow rapid-fire rate.
- Secondary Fire (Driver): Slowly toggles between its normal mobile mode and its deployed immobile mode (which affects its Primary Fire).
- Primary/Secondary Fire (Turret Gunner): Fires energy blasts in a rapid-fire rate.
Space FighterA unique vehicle that only appears in the space battle segment of AS-MotherShip, the Space Fighter is a lightweight vehicle capable of firing laser blasts and missing that home in on locked-on enemies. Each team has their own versions of the Space Fighter (Human for the attacking team and Skaarj for the defending team), which is different in cosmetic. Unlike the Raptor and Cicada, controlling Space Fighters is more similar to traditional space combat games. Players can no longer control their Yaw movement at-will, with the vehicle instead moving forward towards the player`s current direction at all times (with the Forwards and Backwards keys controlling the speed). Strafing works as normal, while holding down the Jump key while strafing causes the vehicle instead to roll. Pressing the Crouch key automatically rolls the vehicle to its default position. - Primary Fire: Fires laser blasts in a rapid-fire rate.
- Secondary Fire: Fires rockets in a slow rapid-fire rate.
TC-1200Single-seat Ground. Base Integrity: 300 HP. A joke vehicle and motorized "toilet car", the TC-1200 handles similar to a Scorpion. However, it has no direct firepower (with its Primary Fire and Secondary Fire buttons disabled) and can only kill infantry through collisions. In the base game, it is only available with the "Vehicle Arena" mutator after winning single-player mode with Mr. Crow. |